- Year: 2025
- Duration: 60 days
- Programmers: 6
- Artists: 4
- Platform: Windows
- Engine: Unity
- Unity package:
- DOTS
- ECS
- Netcode for Entities
- Language: C#

This project was completed at the end of my third year at Creajeux.
Suno is a tactical FPS heavily inspired by Counter-Strike and Valorant.
You play as either a Corpo or a Native. As a Corpo, your objective is to plant a harvester to extract a substance with medicinal purposes.
As a Native, you must protect this substance for its religious significance, and your goal is to prevent the Corpos from planting their harvester.
I had the opportunity to take part in this project as a gameplay and network programmer.


The tasks I completed:
- Created various simulations for ECS
- Implemented the base of the shooting system
- Shot prediction and replication
- Lag compensation for shooting
- Localized damage
- Character prediction and replication
- Created a hybrid animation system between ECS and Unity Animation
- Animation implementation
- Animation prediction and replication
- Developed an FPS and free camera
- Also had the opportunity to provide general support on the use of ECS and Netcode for Entities
It was a great experience and a major challenge for me. I started using Unity in September 2024 and discovered Unity ECS and Netcode for Entities at the end of December 2024. It was an intense learning process to deliver high-quality code, and the results were definitely worth it.
I was also fortunate to meet amazing and highly professional people, it was truly a pleasure to work with them.